i enjoyed this! the graphics look unbelievably great for a 48 hour jam! if you had more time and wanted to expand / add stuff here's a couple things: maybe strictly limit the slime movement to the grid squares? the player movement seems constrained to grid squares but once the slimes start colliding their movement got chaotic. maybe tilt the cam up when the player is hidden up against the near walls.
Nice idea of using the the gate to teach the player how to play.
The graphics are nice, too! The lighting is subtle blur effects are quality :D
The idea in general is cool, I can imagine different enemy types and different movement abilities adding some layers of depth to the gameplay. Awesome work for a weekend, you should all be proud :)
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i enjoyed this! the graphics look unbelievably great for a 48 hour jam! if you had more time and wanted to expand / add stuff here's a couple things: maybe strictly limit the slime movement to the grid squares? the player movement seems constrained to grid squares but once the slimes start colliding their movement got chaotic. maybe tilt the cam up when the player is hidden up against the near walls.
That was very cool, good job everyone!
Very cool concept. Made me think of pinball :)
You could add differently shaped enemies to affect die deflection, could make an interesting addition.
Great sound and music, Kasia and Cai!
Nice idea of using the the gate to teach the player how to play.
The graphics are nice, too! The lighting is subtle blur effects are quality :D
The idea in general is cool, I can imagine different enemy types and different movement abilities adding some layers of depth to the gameplay. Awesome work for a weekend, you should all be proud :)
Thanks so much for playing Harvey, I'm glad you enjoyed!